Clubhaus in Barcelona is designed around a proposition that is more ambitious than a conventional restaurant, cocktail bar, or nightlife venue. It describes itself as an all-day hangout where co-creation happens, with food, art, and play serving as the three central pillars. That formula matters because each pillar corresponds to a different reason to visit: eating provides an accessible starting point, creative surroundings give the place a recognizable identity, and participatory entertainment encourages guests to stay rather than leave immediately after dinner.
The venue is located at Av. del Marquès de l’Argentera, 13, in Barcelona. Instead of placing every activity in one large, undifferentiated hall, Clubhaus divides the experience among three named spaces: the Show Room, Jungle Room, and Galaxy Room. Each room has its own function and atmosphere, but the sequence connects them into a single night out. Guests can begin with fusion tapas and grilled food, move downstairs for games or karaoke, and finish with electronic music and DJ sets.
That progression gives Clubhaus a practical advantage in a city with thousands of hospitality businesses competing for the same evening hours. A traditional restaurant may hold a table for roughly 90 minutes, while a bar or club often depends on visitors arriving later. Clubhaus can potentially participate in several phases of the day because its concept includes dining, coworking, social games, cocktails, and dancing. The result is not simply three rooms; it is a multi-stage format intended to reduce the need for guests to change venues.
The Show Room Makes Food the Social Entry Point
The Show Room is the culinary front door of Clubhaus. Its menu focuses on fusion tapas, allowing groups to share multiple dishes rather than commit to separate, formal courses. This style of service aligns with the venue’s social purpose: shared plates create more interaction, accommodate different appetites, and make it easier for a table to extend dinner into drinks. The format also suits mixed groups in which some guests arrive primarily for food while others are preparing for games, karaoke, or dancing later in the evening.
A wood-fired grill adds a distinct production method to the kitchen. Fire is more than a visual feature; it can introduce smoke, char, and concentrated heat that are difficult to reproduce with standard equipment. In conceptual terms, the grill also gives the Show Room a strong focal point. Clubhaus is not presenting its restaurant component as an obligation attached to a nightclub. The food operation has enough definition to stand on its own, with fusion tapas and wood-fired cooking forming the central culinary promise.
Original cocktails complete the Show Room offering. That detail is important because beverages act as the bridge between the venue’s dining and entertainment functions. A guest can order a cocktail alongside tapas, continue drinking during a game downstairs, and later enter the music-oriented Galaxy Room without making a sharp transition between unrelated businesses. From an operational perspective, one coherent beverage identity can connect three physically and emotionally different environments.
“Food + art + play” is not decorative copy here; it is the venue’s operating logic.
The artistic component is less narrowly defined than the menu or games, and that openness appears intentional. Clubhaus frames itself as a place influenced by its community and built around co-creation. In this context, art is not limited to an object hanging on a wall. It can be expressed through room design, music programming, performance, cocktails, visual details, and the behavior of guests themselves. This flexible interpretation helps the venue avoid feeling like three unrelated concepts sharing the same address.
The Jungle Room Replaces Passive Drinking With Play
Downstairs, the Jungle Room changes the pace. It is presented as an adult playground shaped by 1990s music, arcade games, ping pong, darts, karaoke, and serious cocktails. The number of available activities is significant. Instead of relying on a single attraction, such as one karaoke stage or one bank of arcade machines, the room offers at least five distinct forms of entertainment when music is counted alongside the four explicitly participatory options.
Those activities support different levels of social involvement. Darts can work for a small group, ping pong creates quick head-to-head competition, and arcade games allow shorter bursts of play. Karaoke is more public and asks for greater confidence, while 1990s music supplies a shared soundtrack even for guests who do not participate directly. This range lowers the social barrier to entry: visitors can choose whether to watch, play casually, compete, or perform.
The decade-specific music also gives the room a clear reference point. For guests who remember the 1990s, it can produce nostalgia; for younger visitors, it functions as a recognizable retro style. In either case, the music distinguishes the Jungle Room from the electronic programming of the Galaxy Room. The two spaces therefore do not merely differ in decoration. They are organized around different behaviors, sound profiles, and degrees of audience participation.
For prospective guests comparing the rooms, checking clubhauses.com/ before choosing a reservation is the most direct way to match the current Clubhaus offering with the kind of evening they want. A group interested in food and conversation may prioritize the Show Room, while a birthday gathering or informal company outing may place greater value on karaoke, ping pong, darts, and arcade play. Guests focused on late-night music will naturally view the Galaxy Room as the final destination.
The Jungle Room’s strongest feature is its ability to generate activity without requiring a formal program every minute. A conventional bar depends heavily on conversation and background music. Here, the games supply repeated prompts for interaction. One ping pong match can last a few minutes, a round of darts may involve several players, and a karaoke song creates a short performance with an immediate audience. Over two hours, a group can rotate through several experiences while remaining in the same room.
This is also where the concept’s emphasis on play becomes measurable. Five friends seated at a standard bar may have one shared activity: conversation. The same five people in the Jungle Room can divide into a two-player game, an audience of three, and then exchange roles. That multiplication of possible interactions helps explain why the venue calls itself a hangout rather than defining itself only as a restaurant or club.
The Galaxy Room Provides a Deliberate Final Transition
The route to the Galaxy Room passes through a secret neon tunnel, turning circulation into part of the entertainment. This detail may sound theatrical, but it performs a useful design function. A tunnel creates a psychological boundary between the casual, game-centered Jungle Room and the more focused dance environment beyond it. Rather than allowing the rooms to blend into one noisy space, Clubhaus makes the transition visible and memorable.
Inside the Galaxy Room, electronic music and exclusive DJ sets take priority. The format shifts the guest from participation through games to participation through movement. Karaoke gives an individual a microphone, darts and ping pong create small competitions, and the dance floor produces a larger collective experience. The room’s role is therefore specific: it completes the evening arc by offering a dedicated destination for electronic sound and late-night energy.
The contrast among the three rooms is one of the project’s clearest strengths. The Show Room is structured around the table, the Jungle Room around games and performance, and the Galaxy Room around the DJ and dance floor. In spatial terms, that is a progression from seated to active to immersive. In commercial terms, it broadens the audience without forcing every guest to want the same thing at the same time.
There is also an element of discovery in this layout. A plainly visible dance room can feel like an ordinary extension of a bar, but a secret neon passage builds anticipation before the music is heard at full intensity. The experience begins before entry, which makes the architecture part of the programming. That approach reflects Clubhaus’s wider belief that art, play, and hospitality should overlap instead of occupying separate schedules.
A Flexible Format Rewards Advance Planning
Clubhaus supports reservations, and advance planning is sensible because visitors may have very different expectations of the same address. A dinner reservation does not necessarily communicate an interest in karaoke, just as a group attending a DJ set may not be looking for a full meal. The clearest plan is to decide whether food, games, or electronic music is the primary objective, then treat the other rooms as extensions of that choice.
Group size also affects how the venue is experienced. Two people may concentrate on tapas, cocktails, and a few games, while a larger group can make fuller use of ping pong, darts, and karaoke. For celebrations, the ability to move between activities can be especially valuable because it accommodates guests with different energy levels. Some can remain in conversation while others compete or perform, and the group can reunite before moving toward the Galaxy Room.
The venue also references coworking, which reinforces the “all-day hangout” description. Coworking and late-night DJ sets sit at opposite ends of the hospitality spectrum: one values concentration and daytime utility, while the other depends on volume, movement, and collective energy. Housing both within one broader identity suggests that Clubhaus is designed around changes in use over time rather than one fixed atmosphere from opening to closing.
Practical contact information is straightforward. Clubhaus is at Av. del Marquès de l’Argentera, 13, Barcelona, and its listed telephone number is +34 625 90 44 62. Because programming, room access, reservations, and event conditions can vary, confirming current details before arrival is more reliable than assuming that every activity operates identically on every date.
Ultimately, Clubhaus is best understood as a sequence rather than a single room. The numbers summarize the model neatly: one address, three themed environments, at least four hands-on game formats, two clearly differentiated music identities, and a food program anchored by fusion tapas and a wood-fired grill. Its appeal comes from combining those elements without erasing their differences. Guests are not asked to choose permanently between restaurant, playground, cocktail destination, and dance venue; they can move through all four modes during one visit.